What are you all working on right now with Nim???
Shameless plugs to your GitHub are welcome :)
I am currently working on removing the boilerplatey nature of using the NimVM, so you can easily annotate procs and have them accessible for Nimscript. Which then can be used for realtime gameplay scripting, customization of programs/features, or whatever one would want. :D
Just made a small test version of static HTML-serving nimforum (just for viewing) in under 200 LOC (for now) - you can access it on https://forum.my-toolbox.xyz/ (yes I used nimforum's CSS :D)
Source is on https://github.com/Yardanico/kuforum/blob/master/src/forscraper.nim
Authors are "placeholder" because there's a bug in nimforum which gives wrong author of the thread in the thread list.
Well, I have already mentioned it some time ago in this forum, but I've been working on the Arturo programming language. The project was initially in D, then in C, then in Nim, then in C again - but I guess it'll finally stick with Nim. The language is perfect for what I was looking for.
I was working on some improvements to my iputils package. I still intend to implement some more things in the library.
I have a DNS protocol package and a simple DNS client finalized, but I'm still documenting and making some changes before launching. However, it has been in use for months on a network protection IRC Bot.
I also have some random number generation algorithms that are stuck and one day I intend to put them all in one package and launch.
I am not a professional developer, but Nim, today, is my language for everything.
I'm writing Css-Tokenizer following W3C https://www.w3.org/TR/css-syntax-3, and almost half works done.
Any teaching and PR are really appreciated!! Especially for What kind of object should be returned as a token for efficiency and memory safe meaning.
Here is the repo : https://github.com/HitoshiHRM/tokenizecss
(Not sure how to force-contain the image into the frame)
Since I am using a popover widget to collect data, really not sure where to put the error dialog now.