I'm using nimassets to bundle in all my assets for the program and I was wondering if there is a way to pull it from that base64 without having to write it to client's harddrive first?
I know using C++ I can use ld to create .o files and from there in code define DATA and SIZE and get it loaded in that way. Is there an equivalent method in Nim using nimassets (or other method)?
Thanks!
Nimassets also has the built into ability to load that table as a ByteSeq. I could be wrong about it, but I would view that as it would be a memory buffer at that point. I could be wrong (probably am, I tend to know just enough to cause damage).
Unless I am wrong about this exported function with Nimassets: getAssetToByteSeq().