Hi! I've got a project coming up where I have to visualize a bunch of simulations / datasets - mostly moving dots on a canvas - and really want to use the nim language while I was at it.
Can anyone using GoDot and Nim tell me about their experience?
Simulations of crowds for the moment.
I thought using Godot would make it easier to edit the scenes, etc. but after giving it some thought, editing pixel maps shouldn't be much harder / much more cumbersome ...
I'll definitely give SFML a try.
Here's a gif of what I'm trying to imitate (from a sim. made in 2003):
Looks cool!
Yeah, I would just use SDL or SFML or maybe even plain old HTML canvas.
We used godot a few days ago for a gamejam and loved it, using gdscript in order to experience the "real" godot workflow. After two days of using it, I'm pretty sure Nim would be an awesome replacement for gdscript.
I'll try using godot-nim bindings along with the godot-nim-stub template and report back to you guys :)
Recently I have been playing around with using Nim and Godot, and it works super well! it's suprising easy how well it works, in fact.
I use the godot-nim bindings and the godot-nim-stub. After looking at how godot-nim-stub works you can see how it fits together.