Nimgame 2 v0.1 alpha released.
Nimgame 2 is a simple sdl2-based 2D game engine, deigned to simplify tedious and complex game programming tasks.
There's also an asteroids-like demo, created while debugging v0.1: ng2planetoids
What is already implemented:
What's next:
If you have any ideas of what functionality this engine might have, let me know.
How would I draw a box and use it as the entity graphic? Currently have a ProcGraphix which calls the box() proc. Any nicer way to do this?
EDIT: Also sorry if this is a stupid question, I haven't done any real game programming except in UE4's visual scripting and my Nim-fu is very weak as I'm just a hobbyist programmer!
New features:
Other new stuff:
I have improved my Linux Game Jam 2017 entry (3rd place), Glorious Glacier Grotto, which was written using Nimgame 2.
New stuff:
New stuff:
I'm gonna take a break from the project for now, so it is a good time to post ideas/suggestions of what do you want to see in the next release.
@Vladar
Do you have the SDL2_gfx.dll? I am not able to compile it myself.
I've got a 32bit version of that dll, but your demos won't start with that. (I am using the 64bit dlls of SDL2)
could not load: SDL2_gfx.dll
Error: execution of an external program failed: 'C:\Nimgame2\demo12.exe'