Chipmunk7 demos are coming to Nim. Here is a little preview: https://www.youtube.com/watch?v=Gg79LT1ItWo
If anyone is interested, please post a reply to this post and I'll put a higher priority on the project.
What opengl profile are you using?
How hard was it to use chipmunk in Nim?
@Varriount: One of the C examples I was porting uses the __block functionality of the C compiler (if it supports it) and there is where I wanted to use the closures that I asked about in the Closures with {.cdecl.} post. I used global proc's instead.
I'm assuming you mean the __block functionality usually used by Objective-C?
What's interesting is that Objective-C blocks use a technique similar to Nim, in that an environment is captured and passed as a hidden parameter.
It took some time but here it is: https://github.com/matkuki/chipmunk7_demos
Also available on nimble:
nimble install chipmunk7_demos
Have fun!
Matic