I am having issues with the standard library socket implementation. The server example provided in the docs of std/net throws "Identifier removed." exception inside of newSocket(). Calling socket directly and passing the fd into newSocket introduces new exceptions. I manually ported https://github.com/OpenOrbis/OpenOrbis-PS4-Toolchain/blob/master/samples/networking/networking/main.cpp and found that it worked fine.
I am looking to figure out if there is a workaround before committing to writing my own implementation.