Greetings from planet Earth,
Those of you who frequent the IRC channel may have seen me (silvernode) there talking about a little space game project I am attempting. I started the project about 4 months ago but scrapped the original code in favor of applying good code practices and feature planning. Space Nim is aimed at being an enhanced version of a classic BBS game called "Trade Wars 2002". In Trade Wars there is combat, station trading, planet ownership, and players can buy ships while chatting with other players who are online.
Space Nim is aimed to be a more robust version of Trade Wars although not an exactly a clone but a spiritual successor and without multiplayer (unless someone more experienced with programming can help). I would like to get a community of contributors and users to make a truly fun and re-playable experience. The current state of the game is early alpha. All that exists right now is a title menu, a planet, and a player which are not operational. One of the features I am having a lot of fun working on is the status bar. The status bar is where the player can always view important information such as: character name, available money, ship name and location. I would like to use a framework for creating more of a graphical menu system but I'm trying to not to overwhelm myself with even more learning.
Anyway that's the gist of the project, it's pretty ambitious considering my experience level. If anyone has any questions, comments or wants to help, leave a reply in this thread.