Recently I've got a Switch license but as my current game is developed in Unity I don't bother much for now, but as I continue moving to Nim I'd like to know who has already worked with Switch on Nim
Are there any pitfalls, gotchas, documentation, best coding practices to aim for this platform? Am I limited with tools that I can use or I can use any modules/part of the Nim lang?
the official switch support is for homebrew switch games, not for licensed games which use the official SDK.
Since you're probably under a NDA we can't help you so much, though starting with the relatively new --gc:arc porting Nim to new systems is significantly easier, to get started and having a lot of the stdlib working is little more than a malloc and free implementation.