Hi there! I'm writing this post to announce my wrapper for Urho3D which is a open source 3D game engine, Urho3D has good API and is overall pretty good (and unlike Ogre/Irrlicht/Horde3D it's a complete game engine with editor and scripting). If you want to know more about it here's the webpage: http://urho3d.github.io.
Now my wrapper you can find it on: https://github.com/sheosi/urhonim.
I made this wrapper beacause I felt Urho3D it's pretty much the best open source game engine and because I felt that Nimrod fits so nice the game space that not having any 3D engine left as if it was lacking something.
Now the real part, I'm not an expert on wrappers (indeed, this is my first one) and I would like ask you Nimrod-savvy guys (and everyone wanting to lend a hand :) ) to help make the wrapper, and answer my questions (thought you already did with pretty much everything else i asked).
With all those silly things said, I would like to thank you all.
I will be following this with great interest, thank you for sharing!
I'd never heard of Urho3D before, but it looks quite cool
However, if any day I decide to drop clibpp I'll use proper convention, I promise :) .
BTW, there's anyway I can have both names? (e.g: context and context ) , I think templates might work, but I don't know whether there's any obstacle for this to work.
Finally,I would be glad if you could pass by the other post to help me with the three things remaining that I don't know how to do them.
EDIT: I have published my sublime text plugin.