Hi! I am in the process of upgrading Nim's Urho3D bindings to the most recent version. Being a masochist, in a recent past I wrote some wrapper between that engine and Gambit Scheme (c++ target), still not complete and unreleased, an overall ... interesting experience.
I'm also double checking against 1.32 urhonimo; this will take some time. Incompatible changes in the engine will of course produce errors in old code.
Currently all the sample programs in Urhonimo 1.32 and some stuff of mine (mainly Urho2d and box2d physics) do work.
Yet, not every single part of the bindings has been tested and many bugs lurk inside.
I'd love to hear about:
General advice and enhancement proposals are welcomed -- just understand that I'm not a Nim expert.