I'm currently stuck on a cheap Android tablet w/ keyboard. My best current development option is local vim & nim in Termux (or local vim and scp/ssh to a remote compile-and-run server). This situation has reignited my interest in nimedit, because SDL should make it more portable to Android than any other non-console IDE...
I'm just getting started trying out Nim, and while I have a somewhat working VSCode setup up and running I wanted to try NimEdit out.
After installing it however, I'm 100% lost. Either my google-fu is severely lacking or there is absolutely no manual/help/anything for it? And since the UI is unfamiliar to me it's not easy to feel your way around the editor either... What am I missing here? =)
Bumping this. I'm chugging along fine with VSCode so it's not a big deal, but I would still like to get some further information on the state of NimEdit and/or its documentation...
I took the term 'beta quality software' to mean that testers are wanted. If so there should really be at least some rudimentarty documentation for it, and if not then maybe the word 'beta' brings some unwanted connotations to mind?
Any possibility of re-basing nimedit on nimx for tablet support?
I would love to see the official Nim editor use a nim-infused framework like nimx, rather than just a wrapper of libui or gtk.
@hcorion
Nimx is not ready for real applications. It is a proof af concept and a nice project to work on. But currently I get slowdows, just when I want to highlight some text. In my opinion that rules out nimx to be used for anything at this point in time.
I have a branch of NimEdit that uses nimx for the font rendering but never got it to work. OpenGL context setup issues.
But if there is so much interest in my pet project, I will clean up the code and release it soon, hopefully.
Here you go, but please don't tell me how crappy it is. Because I know. The nimx branch contains the latest developments. Compile with -d:useNimx to use Nimx's OpenGL font rendering, but as I said, crashes with a black screen.